It’s a mod that aims to improve wolves in the games through a series of gameplay tweaks, AI improvements, and added features. The focus is not to have overpowered items or crazy abilities, but rather balanced additions that make sense in the world of MC. Essentially, wolves should be able to better respond to your actions and take care of themselves, so you don’t have to consider them a liability when mining, exploring or fighting.
Nametags
One of the most oft-requested features, names to differentiate between your pets. Craft a leather Dog Tag and you’ll be able to give your pet a proper title (12 chars max). They behave like normal player nametags when standing but are not visible through walls when sitting.
Nameplates will also change color according to the health of your wolf. White = full health, and it gets progressively more red as a wolf’s health goes down.
For those who want the recipe:
*String can also be placed diagonally above leather
Breeding
No more accidental breeding, wolves now have a new item to get them in the mood. Feed two tamed wolves a Dog Treat made out of two wheat and a porkchop (raw or cooked) and they’ll produce a puppy. Puppies are automatically tamed and will inherit a parent’s breed.
For those who want the recipe:
*Works with either raw or cooked pork
Biome-Specific Wolves
Wolves’ appearance will vary depending on the biome they spawn in. Taiga wolves are the classic gray, while forest wolves are light brown. You can also find black and dark brown wolves, but these colors are harder to find than their lighter counterparts.
Extinguishing
Tired of your wolves burning to death? So are they. If they happen to catch on fire, they’ll stop and shake to put themselves out.
Creeper Avoidance
Wolves are loyal, not stupid. If they see a Creeper about to explode they’ll scatter regardless of what you’re doing.
Respawning Wolves: Like ocelots, wolves will spawn sporadically in Taiga and Forest biomes and only become persistent when tamed. This also means they won’t stick around if you wander off so be sure to bring bones with you if you’re looking for wolves!
Feeding: Wolves will now also gobble down fish and gain the max amount of health whether their meat is cooked or raw. In addition, they will no longer wander around while begging, so you don’t have to chase them down trying to feed them.
Attack Pausing/Canceling: Crouching with Shift will make any wolves currently attacking a creature stand still and stop attacking. Holding down Shift for around 5 seconds will cancel their attack entirely, so they don’t slaughter your flock of sheep because you accidentally punched them. Wolves will also lose interest in a target if you’re far enough away from it when they teleport to you.
Peace of Mining: Wolves will no longer wander around and bump into you when you’re mining or on a ladder, instead they’ll wait patiently for you to finish (unless you’re being attacked by monsters of course).
Evil Detecting Dogs: Though they won’t attack Creepers, wolves will growl to alert you if one is nearby.
Tweakable: Want to use a texture pack instead of biome-specific wolves? Don’t like wild wolves despawning? Want to set breeding back to default? Change it in the config file, located in your .minecraft/config folder. You can also change the ID numbers of the items if you run into a conflict with other mods.
Miscellaneous Improvements: Smarter teleportation, fire avoidance, more responsive interactions, and many other various bug fixes and tweaks have been made to improve your experience with wolves. Check out the changelog for more detailed notes.
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