Natural Absorption Mod Info:
Felt like armor just isn’t doing the job for you? Tried disabling your health regen, but just found it too unforgiving? Well, Natural Absorption will solve your everyday needs and even do your laundry for you! (Warning: does not do your laundry.)
This small mod gives you permanent absorption health that regenerates over time. The shield is not a potion effect, and will therefore stack with the absorption potion effect! In addition, it adds a new enchantment you can get on your armor to increase your max absorption health! You even replace armor’s reduction entirely with absorption (disabled by default).
There’s a properties file that allows you to change just about everything relating to natural absorption, from how much you start with and the max you can earn to how quickly it regenerates and how much you lose on death! If you want to disable the enchantment or even restrict it to only the enchant, you have that option as well! The properties file is generated in the ‘config’ folder in your .minecraft directory.
First off, when you spawn, you’ll notice you have two yellow hearts (by default) on top of your health bar. That is your absorption health. Absorption health is always damaged before regular health, unless you fall out of the world.
Whenever you take damage, your shield is disrupted and won’t regenerate absorption health for some time (default: 10 seconds). After that time is up, your shield will start regenerating fairly quickly (default: 1 heart/sec).
Your natural absorption health stacks with the absorption potion effect. This mod changes the effect of absorption potions (by technicality) to simply increase your maximum natural absorption. That means absorption health from potion effects (only golden apples in vanilla) will now regenerate with the rest of your shield! You could even set players’ starting and max natural shield to 0 just to use this mod as a buff to absorption potions, so they behave much closer to the original absorption potions that completely refilled every 30 seconds and were actually useful.
Two hearts? Are you trying to kill me? Well yes, but that’s unrelated to this mod.
In addition to your base absorption, you can also have additional max absorption health through enchanted equipment. Any armor can be enchanted with Absorption, which will increase your max absorption when worn. If armor replacement mode is enabled in the config (it is not by default), all damage dealt to players will ignore armor. Instead, players’ armor points will contribute to their maximum absorption health based on the multiplier set in the config.
You are able to increase your base maximum absorption health through infusion. Be careful, however; dying will reduce your maximum absorption!
Increasing Max Absorption:
Several things are required to infuse yourself with natural absorption energy:
- A book
- Gold
- Apples
- Gold
- Experience
Books have long been known to contain arcane powers, such as the ability to hold powerful magics. Using this trait, you can bind the magical energy of golden apples – the only known source of absorption – to a book, which allows those energies to be controlled and refined.
As usual, infusing the magical properties from a book comes at a cost. You must provide experience as fuel and the book will ultimately be consumed in the process.
However, you do not need an anvil to use this book. You’re not enchanting an item; you are infusing this book’s power into your very own flesh and blood.
Increasing your maximum absorption is a two-step process:
The first step is to make yourself a Book of Absorption. The default crafting recipe for this book calls for one book and eight standard golden apples.
Yes, eight. To clarify, that’s one leather, three sugar cane, eight apples, and one full stack of gold ingots (64).
Simply surround your book with golden apples on the crafting table, and out comes the precious Book of Absorption!
Alternate Recipes (to replace the above, set in config):
The recipes are broken into ids in the config file. You may choose whichever best suits you by setting it in the config.
In addition, you have to option to make the recipe require a book and quill instead of a regular book. This is mostly for compatibility reasons, but you may just want to force people in to needing more random things!
0 – No recipe.
Books of Absorption will not be craftable if the recipe is set to 0.
1 – Simple (shapeless)
Total cost (excluding book):
- 1 apple
- 8 gold ingots (0.9 blocks)
2 – Easy
Total cost (excluding book):
- 4 apples
- 32 gold ingots (3.6 blocks)
3 – Default
Total cost (excluding book):
- 8 apples
- 64 gold ingots (7.1 blocks)
3 – Medium (shapeless)
Total cost (excluding book):
- 1 apple
- 72 gold ingots (8 blocks)
5 – Hard
Total cost (excluding book):
- 4 apples
- 288 gold ingots (32 blocks)
6 – Ridiculous
Total cost (excluding book):
- 8 apples
- 576 gold ingots (64 blocks)
Great! Now you just need to infuse the Book of Absorption with your experience, much like applying an enchanted book to an item through an anvil, only you are the item and your face is the anvil. The default level requirement is 30, equivalent to a max-tier enchantment at an enchantment table.
Once you right click the book and meet the level requirement, the book and your levels will be consumed to apply a permanent boost (default: 2 hearts) to your maximum natural absorption. This also instantly increases your current absorption health by the same amount.
How to install:
- Download and install Minecraft Forge.
- Download the mod.
- Go to %appdata%.
- Go to .minecraft/mods folder.
- Drag and drop the downloaded jar (zip) file into it.
- If one does not exist you can create one.
- Enjoy the mod.
Changelogs:
v1.1
- Added “Absorption” enchantment.
- New armor override option to make armor give absorption instead of damage reduction (disabled by default).
Mod Download Links:
http://www.dl.9minecraft.net/index.php?act=dl&id=1386706638
http://www.dl2.9minecraft.net/index.php?act=dl&id=1386731873
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