This is a simple plug and play plugin that adds a difficulty to creatures, and a Level Indication based on their distance from Spawn. The current formula to get the mobs level is currently non configurable but is as follows…
((Distance from 0,0) / 50) + 1 = Mob Level
- This gives the result of creatures 0 – 49 blocks from spawn = Level 1. 50-99 = Level 2, etc
What these levels change and add…
- Increases Damage / Health a monster has (level 1 creatures start at Minecrafts Normal difficulty in terms of damage)
- Adds armor to creatures at specific increments
- Adds certain effects to monsters attacks (e.g Skeletons gain a chance to poison at level 30)
NOTE :: This mod makes it very difficult to play vanilla without any sort of RPG based plugin such as MCMMO, or the plugin I am developing known as “Player Development.” So I recommend using McMMO or another character building plugin until I release my plugin.
Picture Examples
- This is what you would see in the server, simple but an indicator of what will be challenging
Notice you only see the level if you are close and are looking at it (so you don’t have a billion nametags floating around)
Commands
- No commands its all automatic (with configuration in the future)
Permissions
- None! This only changes gameplay and has no commands that need permissions
TODO
- Create config.yml file, so players can edit distance modifier from 50.
- Create monsters.yml to change monster attack strength and scaling
Known Bugs
- None! Thankfully =)
LorinthsRpgMobs Plugin 1.7.4 Download Link
http://www.dl2.9minecraft.net/index.php?act=dl&id=1392863592
http://www.dl5.9minecraft.net/index.php?act=dl&id=1392889881
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