While holding a sword, Players can hold Right Click to toggle to a shield
that is placed on their action bar. Releasing will toggle back to sword.
-Single Right Click to switch between Sword <–to–> Shield without auto toggling-
-Hold Right Click/Release to auto toggling back after Guarding with shield-
<—————– —Swords[ ]Shields——— ———–>
Swords have a high priority on the right-side of Action Bar and Shields have a high priority on the Left-side of Action bar.
-Giant swords do not toggle to shields when used-
Shields and giant swords provide a passive protection just by have one selected, however their true defense is activated by holding down the Right Click. Players will raise the shield/sword up and Guard against all forms of hostile damage. * Movement speed will be reduced while in guarding stance *
-Giant swords serve and act as a shield while guarding-
While the shield or giant sword is raised, players will have a percent chance to block (based on type of shield equipped/ 75% with giant swords), protecting from all damage (besides fire/fall/void/suffocation/drowning). Blocked attacks will lower the shields/swords durability. If Durability reaches Zero the item will break.
Each time a shield or giant sword is damaged, pieces will be broken off!
Asgard Shield Guard Gauge System: Players will drain their Guard Gauge(GG) while guarding and recover when not guarding. If GG hits its cap, the status “Guard Break” will occur.
*GG Icons change depending on the equipment being used!*
*Gilded shields have Golden Borders*
Guard Break: While under the effect of Guard Break, players can’t guard until their Guard Gauge recovers to safe zone *Which is about 70% full GG* During this time the GG will recover at a faster rate.
Basic Shield, Gilded Shield and Giant Sword GG drain rate: Depending on what type of item is being used, the GG will drain at different rates. Gilded Shields add a golden Border to the GG.
-Basic Shield and Giant Sword: Drain at a normal rate of 1 unit per second. (Full GG = 10 secs of guarding)
-Gilded Shield: Drain at half the normal rate. 1 unit per 2 second. (Full GG = 20secs of guarding)
Ranks (3): 10/20/30% Chance on a successful Block while guarding to gain an extra Vanguard Charge.
Vanguard and Guard Gauge Config: Y_Offset Options: Allow the user to move the HUD up and down per HUD Element unit (a normal displayed distance Minecraft has for its GUIs). 0 is the default.
SmartMoving Exhaustion System: Asgard Shield is able to influence SmartMoving mod’s“Exhaustion System”. This provides a smooth compatibility between the two mods and delivers more dynamic guarding system.
Players will increase their exhaustion while guarding and recover when not guarding. If exhaustion hits its cap, the status “Guard Break” will occur. SmartMoving Exhaustion System will override Asgard Shield Guard Gauge if enabled*
!!! To disable SmartMoving Exhaustion while Guarding, check your AsgardShieldConfig.txt or AsgardShield_Core.CFG!!!
Weakness: Brittle Bones -10%- On Successful guard to receive x3 durability damage.
Special Perk: Mind Control: 15%- On successful guard controls attacker to attack other targets or commit suicide. (Does not work on mobs without brains, undead, slimes, ect)
Gilded Skull Shield: An Improved skull shield with improved stats.
Durability: 302
Damage: 1 1/2 Hearts
Passive Armor: 20% less damage taken.
Successful Block Chance: 90%
Knockback: 1.5 Blocks
Weakness: Brittle Bones -10%- On Successful guard to receive x3 durability damage.
Special Perk: Mind Control: 30%- On successful guard controls attacker to attack other targets or commit suicide. (Does not work on mobs without brains, undead, slimes, ect)
Patchwork Shield: A smelly stitched together zombie torso.
Durability: 54
Damage: 1/2 Heart
Passive Armor: 10% less damage taken.
Successful Block Chance: 90%
Knockback: 1 Block
Weakness: Foulness -5%- On successful guard effects player with nausea.
Special Perk: Foulness: 10%- On successful guard effects attacker with nausea.
Gilded Patchwork Shield: An Improved patchwork shield with improved stats.
Durability: 182
Damage: 1 Heart
Passive Armor: 15% less damage taken.
Successful Block Chance: 100%
Knockback: 1.5 Blocks
Weakness: Foulness -5%- On successful guard effects player with nausea.
Special Perk: Foulness: 20%- On successful guard effects attacker with nausea.
Zed Swords:
Skull Giant Sword:
A sword crafted from skull and bones.
Durability: 260
Damage: 2 1/2 Hearts
Passive Armor: 15% less damage taken.
Successful Block Chance: 75%
Knockback: 1 Block
Patchwork Giant Sword: A smelly stitched together zombie leg.
Durability: 40
Damage: 2 1/2 Hearts
Passive Armor: 10% less damage taken.
Successful Block Chance: 75%
Knockback: 1 Block
[HarkenScythe]: A 3 new tiers of shields and giant swords can be crafted, upgraded and enchanted.
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