Many years ago, there was a city by the name of Atlantis. It thrived and was thousands of years ahead in time with its technology. It had electricy, magic, and engineering. The city thrived and continued to grow. Then one day came around to change it all… A rumbling shook the city, and the people of Atlantis all gathered to find out what was going on! They looked up, and to their horror, a giant tidal wave was arching over the city limits. The wave crashed down, and left no surviors, but however did leave the architecture and way of life in Atlantis before the disaster. Thousands of years later, a team of scientists and researchers found the city again. It had been sunken down hundreds of feet below the waves, with huge walls of water surrounding it. Atlantis The Lost Empire, had been reborn….
The Build itself has an almost 250,000 block base! It has over 25 houses, the Atlantian Library of Lost Scrolls, Farms, Landing Pads, the Atlantian Temple, the ancient Cavern of the past rulers and their masks floating high above in an aura over the lost city! Boats and bridges line the canals as well as reeds and aquatic plants.
AudioMod is an upgrade of sorts, and a modder’s utility. Included in this mod is CodecIBXM, created by Paul at www.paulscode.com, who is the creator of the sound system used in Minecraft. It allows Minecraft to play (in addition to ogg, wav, and mus files), xm, s3m, and mod files. The only readily available feature of this mod is the ability to add new music, however, it adds support for modders to add new records and sound effects. There is a slight increase in load time when using this mod. Using this, you can also use custom sounds, alongside the originals. Custom music and sound goes into the resources folder, music in mod/music. Custom sounds go into mod/sound. For example, if I were to add a new footstep sound effect to stone, I’d put the new stone1.ogg in mod/sound/step. In game, the new sound would occasionally be played, alongside the originals. Custom sounds for things like the menu click and water do not always work, at the moment.
Installation:
Windows:
1) Open up %appdata%, if you don’t know how to do this, start>run, then type in %appdata%
2) Browse to .minecraft/bin
3) Open up minecraft.jar with WinRAR or 7zip.
4) Drag and drop the necessary files into the jar.
Atum is a dimension mod that opens up a whole new desert dimension that contains an eternal world full of sand, temples, and tons of new foes. Journey into Atum and discover ancient artifacts as you battle your way through vicious new enemies!
Atum is not for the faint of heart! Bring your best armor, weapon, and food/torches before you embark!
Traveling to Atum
To travel to Atum, you must construct a Jeweled Scarab as an offering to the gods, only the finest materials in the overworld will do.
Then by constructing a proper portal and right clicking the centerpiece with the Scarab the portal will open and your journey can begin!
The Denizens of Atum
Bandit Warrior
Spread throughout the desert and armed with scimitars, they want whatever you’re carrying and will stop at nothing to steal it!
Bandit Archer
Armed with deadly bows, Bandit Archers will unleash a hail of pain on you from a distance! Some of them will even have enchanted bows!
Mummy
The cursed of Anubis! Those who fail judgement are damned to walk Atum as mummies! They are weak to fire but will run faster if ignited!
Dusty Skeleton
Angry bones refuse to stay dead and in their jealousy of your flesh hunt you to the ends of Atum!
Ghost
Cursed souls that wonder Atum, they are quick and relentless and often travel in packs.
Stone Soldier
Ancient Stone Soldiers that were awakened for defending their long dead masters. They are nearly impervious to damage.
Pharaoh
The ancient masters of Atum, thousands of years ago they were buried beneath these sands and now awaken to wreak havoc upon its inhabitants!
The Dungeons of Atum
Ruins and Pyramids dot the landscape of Atum! Search through long forgotten ruins to plunder their riches, and try to find your way through the twisting tunnels inside of the ancient pyramids to find their glorious artifacts!
The Artifacts of Atum
Throughout Atum are spread gifts from the gods, formerly the equipment of ancient heroes that were blessed in their attempts to save Atum but failed, they are now yours to obtain! Each one bestows a powerful boon to the wearer!
Hi, I’m DreadTank27 and this is my very first plugin.
Apologies for my bad English,this isn’t my native language.
What this plugin does and how it works?
This plugin is intended for anyone that wants to stop users from building underground farms.
This plugin checks when a seed is planted (if it is in the config.yml file) if above it there is a non-trasparent block (such glass or leaves or user definited block).If there is,the player can place the seed, if there’s another block,simply can’t.
Features:
Configurable seeds checklist.
Configurable block ignore list.
Editable “Not allowed to plant seeds here” and “Can’t place block here” strings. SUPPORTS COLORCODES NOW!
Permissions:
attila.bypass: Allow the user to bypass the plugin seed check placement.
Installation & configuration
To install the plugin simply drag ‘n drop it in your “plugins” folder.
In the “config.yml” file you can edit:
Checked: insert here the data values of the seeds you want the plugin will check.
Ignored: insert here the data values of the blocks you want the plugin will ignore.
String-Not allowed: the message that the user will see if he try to plant a seed under a non-ignored block.
String-No block place: the message that the user will see if he try to place a non transparent block above a farm.
Planned features:
If a block is placed above a seed, destroy the seed and don’t show the not-allowed string.
If the light level is too low, disallow seed grown.
Auto suggest to update if a new version is found
If you have ideas or suggestions, please talk me about them in the comment section!
Changelog:
V.1.1
Updated to MC 1.7.2-R.0.2
Metrics implementation
V.0.5
Updated to MC 1.5.2-R.0.1
V.0.4.1
Fixed log wrong plugin name
Added custom error for block placing above an existing farm
Ever wanted to experience attack dogs in minecraft? Yes, yes you have. You can’t deny it. Stop lying to yourself. Take down your enemies and (Not-So) friendly minecraft players harnessing the power of attack dogs. Note: This next part of text will take all of the imagination left in your cluttered brain. You have been adventuring for days.. You have witnessed multiple attacks; due to the fact you were the attacker. You have built up your strength and managed to get seven consecutive kills. You are low on health, little kids are teaming on you. You can no longer survive. Unleash the all mighty, summon the darkness. Raise hell to all enemies. Your attack dogs target every player within 20 blocks of you. The enemies can no longer live; They will not escape. For a sweet twenty seconds, you are the god. Almighty and creator of the overworld. Yes, Steve, you are god. Your attack dogs come, they assassinate all nearby players and run back to camp. You cannot be defeated… You are STEVE!
Okay, okay. Here is a simplified version for the not-so-imaginative players. You hit a seven killstreak, you summon attack dogs that last for a maximum of twenty seconds. You wipe out your enemies within 20 blocks. Your dogs retreat, you can go back to leading.
Information
Attack dogs is an advanced killstreak system. It allows players that hit [Specified number of kills] to summon dogs. These dogs will then target ever player in [Specified Range]. The dogs have increased strength, but lower health. They only survive for [Specified Time]; they will retreat after this. All dogs spawn at the players location.
There will be a configuration file generated for this plugin; it allows you to specify the consecutive kills required to summon the attack dogs, the range in which the attack dogs will look for targets and the time the attack dogs last for. In the future, there may be an option that logs every killstreak to a txt files – this is still to be decided.
Permissions
Permission
Description
ad.summon
Allows [player] to summon attack dogs.
Configuration
I already put a little information above, but here is an example:
123
DogRadius: [Radius in which attack dogs will find a target e.g. 20]MaxTime: [Time in seconds for how long dogs will last e.g. 20]KillsRequired: [Kills required to summon attack dogs e.g. 7]
Successor to the Pig Grinder mod! This is almost an exact copy of it, with minor improvements. Stuff like damaging the entity and blood FX may be added later.
A long time ago there was an island in the middle of the sea. In it lived a people who were prosperous and free. One night a star fell. Sinking half the island into hell. The inhabitants decided to rebuild nevermore shall they be easily killed. They scoured the ruin of the island. Searching for something that would prevent their end. They stumbled upon the remains of the star. And found its ether had magic that would take them far. The magic that they combined with their technology. Gave them a new golden age in their history. For the power they had was shared. And the rule in the land was fair. But one day a ruler could not wait his turn. And forgot that magic ether burns. Now the whole island is in the deep. And the refugees now stuck in turtle ships.
Atomicraft is all about atoms. In the mod there is an atom for every element of the periodic table. Each atom also has information in its tooltip such as atomic number, atomic mass, and if you hold shift you can access information such as:
What group it is in
Number Of Protons
Number Of Neutrons
Number Of Electrons
There are currently 2 machines in the mod, the atomic centrifuge and the atomic sieve. These models don’t rotate properly yet but will do in a later version. The atomic sieve isn’t functional in the first version. The purpose of these machines will be to extract certain atoms from certain items or blocks such as the centrifuge, which, when powered can turn an iron ingot into an iron atom.
Mod Screenshots:
The atomic centrifuge and the atomic sieve!
The gui for the atomic centrifuge (Red is redstone (fuel) input, blue is item input and green is atom output)