The Mystic Enderman is a versatile mob that has different types of attacks to approach the player.
Blindness
The player gets blinded for a small period of time allowing more mobs and the Mystic Enderman to attack easily.
Nausea
The player gets a nausea effect for a small period of time making it hard to hit the target.
Falling trap
The porpuse of the falling trap it’s to trap (thanks cap. obvious) the player. Once trapped the player will start to asphyxiate and eventually die.
Weakness
The player will become weaker and slower for a small period of time making it hard to run from mobs.
Regeneration
The Mystic Enderman sometimes heals himself. When he does, particles and a thunder-like noise will show up.
Ore trap
The objective of the ore trap is to lure the player to the ore. If the player gets to the ore before the Mystic Enderman attacks, then the player will be able to gather the ore.
In case that you have to engage fight before arriving to the ore, well… The picture is pretty self explanatory.
Upon death the Mystic Enderman has a chance to drop a Mystic Wand.
The Mystic Wand can have one of four gems:
The invisibility gem that makes the player invisible;
The regeneration gem that regenerates the player;
The teleportation gem that teleportates the player to his spawn point;
The Enderminion is the tameable race of the Enderman breed. In order to tame him use apples.
Once tamed the Enderminion will start to emit particles and red wrists will appear just to distinguish them from the non-tamed ones. To check his health right click on him with a paper.
To make him stay or follow right click on him with empty hands. To regenerate his health give him apples. To have a health, protection, resistance, speed and damage boost give him a golden apple. The player can also give him swords to increase his attack strength.
You can only use the vanilla swords and the Nightfall sword from this mod.
The Rebel Farlanders are a group of Farlanders that only exist to harm. They are seen in groups and they are hostile against Farlanders, Villagers, Wanderers, Elders and the player.
The Looters are really similar to the Farlanders but their are not quite as peaceful. Like the Rebel Farlanders they exist to create havoc. They also attack Farlanders, Villagers, Wanderers, Elders and the player. The reason behind their name is the simple fact that when the player fights a Looter, the Looter tends to steal the player’s weapon to use it against him!
Beware that if you attack a Looter with an enchanted sword, the sword will lose its enchant!
This Enderman was the one officially introduced in beta 1.7.3. He can pick more blocks than the normal Enderman, for example ores. When looking into its eyes, the player will get a nausea effect due to the Enderman scream. Upon death the Classic Enderman will rarely drop a End Portal Frame.
Biomes: Farlander House (read the structures section below)
Dimensions: Overworld
Time: Day/Night
The Farlanders are a peaceful race. Like the Villagers, they trade various items for the price of Rubies.
Like the Villagers, they spawn near their houses. During the day, they stay inside of their house and at night they come out. If you want them to breed, use a apple!
Biomes: Farlander House (read the structures section below)
Dimensions: Overworld/End
Time: Day/Night
They spawn near every Farlander house and they are hostile against animals, Iron Golems, Rebel Farlanders, Wanderers and the player. Like the Farlanders, they have different eye colors.
If the player wants to avoid a fight with the Ender Golem, simply wear a pumpkin the Ender Golem won’t attack. They drop a Ender Golem Horn which is used to craft the Nightfall Sword (just a bit better than iron).
There are 5 kinds of houses, 2 of them containing a chest with some surprises. These houses spawn in grass and sand areas (compatible with biome generating mods such as ExtrabiomesXL, Biomes O’ Plenty or Highlands);
The Obsidian Towers that spawn in the End, also spawn in the Overworld coming with a chest with some useful items inside.
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