This mod adds ten new flintlock weapons. Loading these flintlock weapons in real life is quite cumbersome, and this mod replicates that. To load a weapon, you must craft together an unloaded one, gunpowder, and your ammo. The multi-shot weapons can do this multiple times to become fully loaded. Also be aware, your gun may misfire, making a sad click and losing your ammo. Reload and try again. Your guns can be repaired at an anvil with iron ingots (but don’t try renaming them).
Flintlock Weapons Mod Features:
Eleven new flintlock weapons, as well as cannons and bombs
Four ammo types
Unique reloading system
Fitting and balanced with the game, not ridiculously OP like most gun mods
Taking suggestions from the community and actively looking to improve and update the mod
Easy, quick installation (only Forge required)
You can customize your gun’s look and stats by adding inlays. Craft your unloaded gun in the middle with a diamond, gold ingot, emerald, or obsidian block on all four sides of it to inlay it with that material. Gold prevents misfires, diamond increases durability, emerald boosts range, and obsidian helps all three slightly. You can use this feature to fine-tune your gun to better fit your needs, i.e. if you like to pick those creepers off from afar, you might want to inlay your musket to boost its effective range. Or maybe you’re planning a long nether trip and don’t want to lug around an anvil to keep your revolver in working order, then inlay it to increase its durability.
Flintlock Weapons Mod Screenshot:
WEAPON STAT TABLE
(note: some relative damages have changed – musket: 1.5, puckle gun: 1.2, buffalo gun: 2)
Jury-rigged pistol made from cheap materials. Short range and won’t last very long. You can only have one of these in your hotbar at a time; if you shoot one, any other loaded makeshift pistols in your hotbar will be moved to your inventory.
One of the strangest weapons in history, it has four barrels flared in different directions to hit multiple targets. Load with 1-4 round shot, and it will shoot all of them at once in a spread pattern. Note that none of the barrels point straight forward, so you won’t hit what your crosshairs are over.
The most effective spread pattern weapon. Shoots buckshoot with a better spread and range than a pistol, but takes twice the gunpowder. One pellet is guarnteed to travel exactly where you’re aiming.
Most expensive and arguably most powerful weapon other than the puckle gun. Holds six shots, but must be repaired often and has a high chance of misfire. Slightly less range and power than the pistol as well.
Crafting
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Same as pistol, but holds six shots. Cannot shoot buckshot.
Long-range but gunpowder-hungry weapon. Bayonet does damage equivalent to an iron sword when melee attacking and does 1/10 of the damage to the gun as firing a shot.
Another odd weapon, but a very powerful one. Holds 11 shots in a revolving barrel. Slightly better range than the musket, but must be standing in a puckle gun mount in order to shoot it. This is an iron block that you stand on with four iron blocks on each side and a block up around you. See the picture in the screenshots sections if that confused you
Definitely the most fun weapon to use. Shoots a cannonball which explodes on impact. Takes two steps to reload and can be loaded with a half or full load of gunpowder depending on the range you want. Cannot be inlaid.
Crafting
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First…
Prime unloaded gun with a paper wad
Then…
Load a cannonball into your primed cannon for half load, or
Devastating in the right hands. Right clicking on the base opens a GUI in which you can adjust the angle and elevation of the cannon. The top button loads gunpowder into the cannon (max of 6, more powder, more range), the middle ones loads its corresponding ammo, and the bottom button fires the cannon. The bar on the right is a cooldown timer and will be light blue when ready to fire. Can also be fired by giving it a redstone pulse, allowing you to link them together for awesome defenses (of course you still have reload them all manually!).
Ammo Types
Cannonball – standard explosive round; packs a bigger bang than if fired out of a hand cannon
Heatshot – a cannonball wrapped in oil-soaked paper or tarp (or in Minecraft, netherrack) that causes fires around the blast area
Grapeshot – Small metal balls bundled together and fired at once; essentially a giant shotgun. Doesn’t do terrain damage but is very effective at taking out groups of targets or moving targets
Dummy Round – Intended for target practive in survival mode; very cheap to craft and leaves behing a block where it lands that can be picked up and re-fired
Drag and drop files from “Flintlock Weapons Mod” into “Minecraft.jar”
Delete META-INF file
Close “Minecraft.jar” and run minecraft!
Config: A config file can be found in /.minecraft/config/flintlock_guns. You can adjust item/block IDs (set a number to start and the mod will use IDs counting up from that, so you don’t have to change a hundred IDs manually) as well as set a global damage multiplier if you need to balance the mod to your needs. You can also change whether or not explosive weapons will destroy blocks when they explode by setting BlockDamageOn to true or false.
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